Interested in reading about STEM education and innovation? Here are some books you might find interesting. Got a book suggestion? Email us at email@example.com.
By Rodger W. Bybee
Publication Date: April 26, 2013 | ISBN-10: 1936959259 | ISBN-13: 978-1936959259
From the publisher: If you’re an education leader concerned with science, technology, engineering, and mathematics (STEM) initiatives, this book will help you both understand and implement STEM action plans. The book starts by putting STEM in context, as the early chapters outline the challenges facing STEM education, draw lessons from the Sputnik moment of the 1950s and 1960s, and contrast contemporary STEM with other education reforms. The author then explores appropriate roles for the federal government as well as states, districts, and individual schools. Finally, the book offers several ideas you can use to develop actual action plans for STEM. Throughout the book, author Rodger W. Bybee puts an emphasis on both thinking and acting. That s why The Case for STEM Education is a must-read for leaders at all levels: national and state policymakers, state-level educators responsible for STEM initiatives, college and university faculty who educate future STEM teachers, local administrators who make decisions about district and school programs, and teachers who represent STEM disciplines.
By Margaret Honey & David E. Kanter
Publication Date: March 15, 2013 | ISBN-10: 041553920X | ISBN-13: 978-0415539203
From the publisher: Design, Make, Play: Growing the Next Generation of STEM Innovators is a resource for practitioners, policymakers, researchers and program developers that illuminates creative, cutting edge ways to inspire and motivate young people about science and technology learning. The book is aligned with the National Research Council’s new Framework for Science Education, which includes an explicit focus on engineering and design content, as well as integration across disciplines. Extensive case studies explore real world examples of innovative programs that take place in a variety of settings, including schools, museums, community centers, and virtual spaces. Design, Make, and Play are presented as learning methodologies that have the power to rekindle children’s intrinsic motivation and innate curiosity about STEM (science, technology, engineering, and mathematics) fields. A digital companion app showcases rich multimedia that brings the stories and successes of each program—and the students who learn there—to life.
By Sylvia Libow Martinez & Gary Stager
Publication Date: May 13, 2013 | ISBN-10: 0989151107 | ISBN-13: 978-0989151108
From the publisher: There’s a technological and creative revolution underway. Amazing new tools, materials and skills turn us all into makers. Using technology to make, repair or customize the things we need brings engineering, design and computer science to the masses. Fortunately for educators, this maker movement overlaps with the natural inclinations of children and the power of learning by doing. The active learner is at the center of the learning process, amplifying the best traditions of progressive education. This book helps educators bring the exciting opportunities of the maker movement to every classroom.
By Tony Wagner
Publication Date: April 17, 2012 | ISBN-10: 1451611498 | ISBN-13: 978-1451611496
From the publisher: In this groundbreaking book, education expert Tony Wagner provides a powerful rationale for developing an innovation-driven economy. He explores what parents, teachers, and employers must do to develop the capacities of young people to become innovators. In profiling compelling young American innovators such as Kirk Phelps, product manager for Apple’s first iPhone, and Jodie Wu, who founded a company that builds bicycle-powered maize shellers in Tanzania, Wagner reveals how the adults in their lives nurtured their creativity and sparked their imaginations, while teaching them to learn from failures and persevere. Wagner identifies a pattern—a childhood of creative play leads to deep-seated interests, which in adolescence and adulthood blossom into a deeper purpose for career and life goals. Play, passion, and purpose: These are the forces that drive young innovators.
Wagner shows how we can apply this knowledge as educators and what parents can do to compensate for poor schooling. He takes readers into the most forward-thinking schools, colleges, and workplaces in the country, where teachers and employers are developing cultures of innovation based on collaboration, interdisciplinary problem-solving, and intrinsic motivation. The result is a timely, provocative, and inspiring manifesto that will change how we look at our schools and workplaces, and provide us with a road map for creating the change makers of tomorrow.
By David E. Drew
Publication Date: September 7, 2011 | ISBN-10: 1421400944 | ISBN-13: 978-1421400945
From the publisher: One study after another shows American students ranking behind their international counterparts in the STEM fields—science, technology, engineering, and math. Businesspeople such as Bill Gates warn that this alarming situation puts the United States at a serious disadvantage in the high-tech global marketplace of the twenty-first century, and President Obama places improvement in these areas at the center of his educational reform. What can be done to reverse this poor performance and to unleash America’s wasted talent?
David E. Drew has good news—and the tools America needs to keep competitive. Drawing on both academic literature and his own rich experience, Drew identifies proven strategies for reforming America’s schools, colleges, and universities, and his comprehensive review of STEM education in the United States offers a positive blueprint for the future. These research-based strategies include creative and successful methods for building strong programs in science and mathematics education and show how the achievement gap between majority and minority students can be closed. A crucial measure, he argues, is recruiting, educating, supporting, and respecting America’s teachers.
By Bill Capodagli & Lynn Jackson
Publication Date: November 3, 2009 | ISBN-10: 0071638938 | ISBN-13: 978-0071638937
From the publisher: In movies from Toy Story to The Incredibles to WALL-E to Up, Pixar Studios continues to set new standards for commercial and critical achievement. Pixar is a place where collaboration sets the tone for “”artists and geeks” to work side by side in a spirit of mutual respect and trust. The key lies not just in who–writers, animators, directors, tech wizards, and others–makes Pixar outstanding, but in how Pixar creates the ultimate haven where creativity overflows.
In this eye-opening book, Bill Capodagli and Lynn Jackson, authors of The Disney Way, reveal how Pixar has reawakened the innovative spirit of Walt Disney. They explore how president Ed Catmull and chief creative officer John Lasseter and the rest of Pixar’s brain trust have built an organization on the simple philosophy that quality is the best businessplan. It makes no difference if you are making a movie that takes four years or serving a customer that takes four minutes, you have only one chance to deliver that magical, magnetic, enchanting experience for your customer.
By Ken Robinson
Publication Date: April 17, 2012 | ISBN-10: 1451611498 | ISBN-13: 978-1907312472
From the publisher: There is a paradox. As children, most of us think we are highly creative; as adults many of us think we are not. What changes as children grow up? Organizations across the globe are competing in a world that is changing faster than ever. They say they need people who can think creatively, who are flexible and quick to adapt. Too often they say they can’t find them. Why not? In this provocative and inspiring book, Ken Robinson addresses three vital questions:
Why is it essential to promote creativity? Business leaders, politicians and educators emphasize the vital importance of promoting creativity and innovation. Why does this matter so much?
What is the problem? Why do so many people think they’re not creative? Young children are buzzing with ideas. What happens as we grow up and go through school to make us think we are not creative?
What can be done about it? What is creativity? What can companies, schools and organizations do to develop creativity and innovation in a deliberate and systematic way?